Cross-Cultural Communication in Gaming: Taking the Kingdom Come Deliverance as an Example
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Cross-Cultural Communication in Gaming: Taking the Kingdom Come Deliverance as an Example

Qinsai Jiang 1*
1 University of Queensland
*Corresponding author: qinsai.jiang@uq.edu.au
Published on 3 September 2025
Journal Cover
LNEP Vol.116
ISSN (Print): 2753-7056
ISSN (Online): 2753-7048
ISBN (Print): 978-1-80590-331-4
ISBN (Online): 978-1-80590-332-1
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Abstract

Video games have transformed from a niche pastime into a global cultural phenomenon, giving rise to worldwide gaming communities. This paper explores the dynamics of cross-cultural communication in digital game communities, using Kingdom Come: Deliverance as a case study. As a historically rich single-player role-playing game, Kingdom Come presents a unique setting—15th-century Bohemia—that evokes varied reactions among players from different cultural backgrounds. The paper reviews how cultural diversity shapes gameplay interpretation, community dialogue, and moral frameworks within game engagement. It highlights both friction and understanding that arise in these global interactions. Drawing on literature in cultural studies and game theory, the paper shows how games serve not only as entertainment but also as arenas for negotiating identity, tradition, and worldview. The discussion also addresses community-created content and how global fanbases interact across linguistic and ideological borders. Ultimately, the study demonstrates that video games, even those without real-time multiplayer features, act as platforms for intercultural exchange and critical reflection.

Keywords:

Cross-cultural communication, video games, historical simulation, player interpretation, gaming community

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Jiang,Q. (2025). Cross-Cultural Communication in Gaming: Taking the Kingdom Come Deliverance as an Example. Lecture Notes in Education Psychology and Public Media,116,65-71.

References

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Cite this article

Jiang,Q. (2025). Cross-Cultural Communication in Gaming: Taking the Kingdom Come Deliverance as an Example. Lecture Notes in Education Psychology and Public Media,116,65-71.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

About volume

Volume title: Proceeding of ICIHCS 2025 Symposium: Exploring Community Engagement: Identity, (In)equality, and Cultural Representation

ISBN: 978-1-80590-331-4(Print) / 978-1-80590-332-1(Online)
Editor: Enrique Mallen, Nafhesa Ali
Conference date: 29 September 2025
Series: Lecture Notes in Education Psychology and Public Media
Volume number: Vol.116
ISSN: 2753-7048(Print) / 2753-7056(Online)