Game Scenes Direct Players’ Feelings and Narrative Experience Through Architectural Language
Research Article
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Game Scenes Direct Players’ Feelings and Narrative Experience Through Architectural Language

Junya Wang 1*
1 Faculty of Architecture, Building and Planning, The University of Melbourne, Melbourne, Australia
*Corresponding author: junya.wang.1@student.unimelb.edu.au
Published on 11 November 2025
Volume Cover
ACE Vol.204
ISSN (Print): 2755-273X
ISSN (Online): 2755-2721
ISBN (Print): 978-1-80590-517-2
ISBN (Online): 978-1-80590-518-9
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Abstract

Because of the rapid development of digital media and the extended reality (XR) area, the concept of architectural space has gradually shifted from physical reality to narrative spaces in virtual and augmented reality. Moreover, game scenes serve not only as entertainment vehicles but also as important experimental platforms, constructing player behaviour and feelings through architectural language (including spatial order, scale, light and shadow, materials, landmarks, and so on). Starting from three psychological experiences: "horror space," "pleasure space," and "real space", this article explores the impact of gamified architectural language on human emotional perception and behavioural control, drawing on games such as Dead Space and Monument Valley, and some XR practical examples. This article aims to discuss how architectural elements in virtual space influence users’ behaviour by using different spatial strategies. Then explore the possibility and potential value of using these design logics in real spaces and XR interactive environments. Finally aims to provide reference and inspiration for the design of future immersive narrative spaces and interactive spaces.

Keywords:

Architectural Language, Game Scenes, Emotion Guidance, Narrative Experience, XR Space.

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Wang,J. (2025). Game Scenes Direct Players’ Feelings and Narrative Experience Through Architectural Language. Applied and Computational Engineering,204,61-65.

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Cite this article

Wang,J. (2025). Game Scenes Direct Players’ Feelings and Narrative Experience Through Architectural Language. Applied and Computational Engineering,204,61-65.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

About volume

Volume title: Proceedings of CONF-MLA 2025 Symposium: Intelligent Systems and Automation: AI Models, IoT, and Robotic Algorithms

ISBN: 978-1-80590-517-2(Print) / 978-1-80590-518-9(Online)
Editor: Hisham AbouGrad
Conference date: 12 November 2025
Series: Applied and Computational Engineering
Volume number: Vol.204
ISSN: 2755-2721(Print) / 2755-273X(Online)