Application of Large Language Models in Games
Research Article
Open Access
CC BY

Application of Large Language Models in Games

Junyou Chen 1, Ziyi Wang 2* Wenyi Zhang 3
1 Zhong Guo High School, Shnaghai, China
2 College of Cultural Industry Management, Hebei Institute of Communications, Hebei Province, China
3 Singapore Institute of Management Global Education, Singapore, Singapore
*Corresponding author: wzhang036@mymail.sim.edu.sg
Published on 22 October 2025
Journal Cover
ACE Vol.196
ISSN (Print): 2755-273X
ISSN (Online): 2755-2721
ISBN (Print): 978-1-80590-451-9
ISBN (Online): 978-1-80590-452-6
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Abstract

This paper explores the application of large language models (LLMs) in the gaming field. It begins by elaborating on the research background and significance, and reviews the current status of their application and research in the gaming domain. Subsequently, it introduces the characteristics, working principles, and development history of large language models. It then focuses on analyzing the application of large language models in games, taking LLM-controlled non-player characters (NPCs) and dynamic plot generation as examples to dissect their application methods and advantages in games. Finally, it discusses the challenges faced by large language models in gaming applications, such as high resource consumption and unstable interaction with players; at the same time, it looks forward to their impact on the development of the gaming field in the future, believing that with the continuous advancement of technology, they will promote the intelligent transformation of the gaming industry. This will play an important role in the future of the game industry.

Keywords:

Large Language Model, Natural Language Interaction, Gaming Application, Game Agent, Dynamic Content Generation.

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Chen,J.;Wang,Z.;Zhang,W. (2025). Application of Large Language Models in Games. Applied and Computational Engineering,196,74-80.

References

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Cite this article

Chen,J.;Wang,Z.;Zhang,W. (2025). Application of Large Language Models in Games. Applied and Computational Engineering,196,74-80.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

About volume

Volume title: Proceedings of CONF-MLA 2025 Symposium: Intelligent Systems and Automation: AI Models, IoT, and Robotic Algorithms

ISBN: 978-1-80590-451-9(Print) / 978-1-80590-452-6(Online)
Editor: Hisham AbouGrad
Conference date: 12 November 2025
Series: Applied and Computational Engineering
Volume number: Vol.196
ISSN: 2755-2721(Print) / 2755-273X(Online)