Research on Board Game Strategy Methods Based on Reinforcement Learning
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Research on Board Game Strategy Methods Based on Reinforcement Learning

Runzhou Luo 1* Boning Yao 2, Qingwen Zhang 3
1 School of Software, Dalian University of Technology, Dalian 116081, China
2 College of Artificial Intelligence, Shenyang Normal University, Shenyang 110034, China
3 International Education College, Shanghai Jian Qiao University, Shanghai 201306, China
*Corresponding author: 1919493194@mail.dlut.edu.cn
Published on 4 July 2025
Journal Cover
ACE Vol.174
ISSN (Print): 2755-273X
ISSN (Online): 2755-2721
ISBN (Print): 978-1-80590-235-5
ISBN (Online): 978-1-80590-236-2
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Abstract

As a typical sequential decision-making and gaming problem, board games have the complexity of large state space and strong dynamic confrontation, however, traditional methods have many limitations in dealing with them, so they need to be based on reinforcement learning to achieve strategy optimization by virtue of data-driven. Reinforcement learning can promote the realization of AI decision-making ability from rule-dependent to data-driven leap, and show significant advantages in game AI. This paper systematically sorts out the core algorithms of reinforcement learning in board games, comparatively analyzes their technical characteristics, applicable scenarios, advantages and disadvantages, discusses the current technical bottlenecks and ethical challenges, and look forward to the future development direction. This paper concludes that reinforcement learning is effective in board games, which not only helps AIs such as AlphaGo and Libratus to surpass the human level in Go, Texas Hold'em and other scenarios, but also forms the transition from “model-dependent” to “data-driven”, From “model-dependent” to “data-driven”, and from “single-intelligence” to “multi-intelligence”, it has also formed a technological evolution vein. At the same time, reinforcement learning has been breaking through in processing high-dimensional states, complex reward functions, etc., and has shown the potential of generalization in the fields of education, healthcare, etc. [1]. This paper can provide theoretical references and practical guidance for subsequent AI research on board games, as well as a universal methodology for complex decision-making problems.

Keywords:

Reinforcement learning, board games, Q-learning, DQN, PPO

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Luo,R.;Yao,B.;Zhang,Q. (2025). Research on Board Game Strategy Methods Based on Reinforcement Learning. Applied and Computational Engineering,174,32-38.

References

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Cite this article

Luo,R.;Yao,B.;Zhang,Q. (2025). Research on Board Game Strategy Methods Based on Reinforcement Learning. Applied and Computational Engineering,174,32-38.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

About volume

Volume title: Proceedings of CONF-CDS 2025 Symposium: Data Visualization Methods for Evaluatio

ISBN: 978-1-80590-235-5(Print) / 978-1-80590-236-2(Online)
Editor: Marwan Omar, Elisavet Andrikopoulou
Conference date: 30 July 2025
Series: Applied and Computational Engineering
Volume number: Vol.174
ISSN: 2755-2721(Print) / 2755-273X(Online)